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71
src/renderer/gachaDetail.js
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71
src/renderer/gachaDetail.js
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import { isWeapon, isCharacter } from './utils'
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const itemCount = (map, name) => {
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if (!map.has(name)) {
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map.set(name, 1)
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} else {
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map.set(name, map.get(name) + 1)
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}
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}
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const gachaDetail = (data) => {
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const detailMap = new Map()
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for (let [key, value] of data) {
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let detail = {
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count3: 0, count4: 0, count5: 0,
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count3w: 0, count4w: 0, count5w: 0, count4c: 0, count5c: 0,
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weapon3: new Map(), weapon4: new Map(), weapon5: new Map(),
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char4: new Map(), char5: new Map(),
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date: [],
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ssrPos: [], countMio: 0, total: value.length,
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}
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let lastSSR = 0
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let dateMin = 0
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let dateMax = 0
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value.forEach((item, index) => {
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const { time, name, item_type: type, rank_type: rank } = item
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const timestamp = new Date(time).getTime()
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if (!dateMin) dateMin = timestamp
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if (!dateMax) dateMax = timestamp
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if (dateMin > timestamp) dateMin = timestamp
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if (dateMax < timestamp) dateMax = timestamp
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if (rank === '3') {
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detail.count3++
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detail.countMio++
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if (isWeapon(type)) {
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detail.count3w++
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itemCount(detail.weapon3, name)
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}
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} else if (rank === '4') {
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detail.count4++
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detail.countMio++
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if (isWeapon(type)) {
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detail.count4w++
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itemCount(detail.weapon4, name)
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} else if (isCharacter(type)) {
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detail.count4c++
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itemCount(detail.char4, name)
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}
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} else if (rank === '5') {
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detail.ssrPos.push([name, index + 1 - lastSSR, time, key])
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lastSSR = index + 1
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detail.count5++
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detail.countMio = 0
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if (isWeapon(type)) {
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detail.count5w++
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itemCount(detail.weapon5, name)
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} else if (isCharacter(type)) {
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detail.count5c++
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itemCount(detail.char5, name)
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}
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}
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})
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detail.date = [dateMin, dateMax]
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if (detail.total) {
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detailMap.set(key, detail)
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}
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}
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return detailMap
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}
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export default gachaDetail
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