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https://github.com/earthjasonlin/zzz-signal-search-export.git
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4 Commits
Author | SHA1 | Date | |
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d732d523a8 | |||
2bc52de233 | |||
20ba48513c | |||
ba0bc3a778 |
@ -35,7 +35,7 @@ const start = async () => {
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await fs.outputJSON(path.join(outputPath, 'manifest.json'), {
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await fs.outputJSON(path.join(outputPath, 'manifest.json'), {
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active: true,
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active: true,
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version,
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version,
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from: '0.1.5',
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from: '0.0.1',
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name: `${hashName}.zip`,
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name: `${hashName}.zip`,
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hash: sha256
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hash: sha256
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})
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})
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@ -1,6 +1,6 @@
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{
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{
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"name": "star-rail-warp-export",
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"name": "star-rail-warp-export",
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"version": "0.0.3",
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"version": "0.0.5",
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"main": "./dist/electron/main/main.js",
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"main": "./dist/electron/main/main.js",
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"author": "biuuu <https://github.com/biuuu>",
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"author": "biuuu <https://github.com/biuuu>",
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"license": "MIT",
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"license": "MIT",
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@ -83,6 +83,6 @@
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"excel.customFont": "微软雅黑",
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"excel.customFont": "微软雅黑",
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"excel.filePrefix": "星穹铁道跃迁记录",
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"excel.filePrefix": "星穹铁道跃迁记录",
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"excel.fileType": "Excel文件",
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"excel.fileType": "Excel文件",
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"ui.extra.cacheClean": "1. 确认是否已经打开游戏内的抽卡历史记录,如果仍然出现“身份认证已过期”的错误,再尝试下面的步骤\n2. 关闭原神的游戏窗口\n3. 点击上方的“打开缓存文件夹”按钮,打开Cache文件夹\n4. 删除Cache_Data文件夹\n5. 启动原神游戏,打开游戏内抽卡历史记录页面\n6. 关闭这个对话框,再点击“更新数据”按钮",
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"ui.extra.cacheClean": "1. 确认是否已经打开游戏内的抽卡历史记录,如果仍然出现“身份认证已过期”的错误,再尝试下面的步骤\n2. 关闭星穹铁道的游戏窗口\n3. 点击上方的“打开缓存文件夹”按钮,打开Cache文件夹\n4. 删除Cache_Data文件夹\n5. 启动星穹铁道游戏,打开游戏内抽卡历史记录页面\n6. 关闭这个对话框,再点击“更新数据”按钮",
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"ui.extra.findCacheFolder": "如果点“打开缓存文件夹”按钮没有反应,可以手动找到游戏的网页缓存文件夹,目录为“你的游戏安装路径/Star Rail/Game/StarRail_Data/webCaches/Cache/”"
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"ui.extra.findCacheFolder": "如果点“打开缓存文件夹”按钮没有反应,可以手动找到游戏的网页缓存文件夹,目录为“你的游戏安装路径/Star Rail/Game/StarRail_Data/webCaches/Cache/”"
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}
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}
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@ -84,17 +84,17 @@ const detectGameLocale = async (userPath) => {
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const getLatestUrl = (list) => {
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const getLatestUrl = (list) => {
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let result = list[list.length - 1]
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let result = list[list.length - 1]
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let time = 0
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// let time = 0
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for (let i = 0; i < list.length; i++) {
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// for (let i = 0; i < list.length; i++) {
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const tsMch = list[i].match(/timestamp=(\d+)/)
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// const tsMch = list[i].match(/timestamp=(\d+)/)
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if (tsMch?.[1]) {
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// if (tsMch?.[1]) {
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const ts = parseInt(tsMch[1])
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// const ts = parseInt(tsMch[1])
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if (time <= parseInt(tsMch[1])) {
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// if (time <= parseInt(tsMch[1])) {
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time = ts
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// time = ts
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result = list[i]
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// result = list[i]
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}
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// }
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}
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// }
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}
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// }
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return result
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return result
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}
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}
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@ -118,7 +118,7 @@ const readLog = async () => {
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const gamePathMch = logText.match(/\w:\/.*?(Star\sRail\/Game\/StarRail_Data)/)
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const gamePathMch = logText.match(/\w:\/.*?(Star\sRail\/Game\/StarRail_Data)/)
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if (gamePathMch) {
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if (gamePathMch) {
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const cacheText = await fs.readFile(path.join(gamePathMch[0], '/webCaches/Cache/Cache_Data/data_2'), 'utf8')
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const cacheText = await fs.readFile(path.join(gamePathMch[0], '/webCaches/Cache/Cache_Data/data_2'), 'utf8')
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const urlMch = cacheText.match(/https.+?&auth_appid=webview_gacha&.+?authkey=.+?&game_biz=hkrpg_.+/g)
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const urlMch = cacheText.match(/https.+?&auth_appid=webview_gacha&.+?authkey=.+?&game_biz=hkrpg_.+?&plat_type=pc/g)
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if (urlMch) {
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if (urlMch) {
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cacheFolder = path.join(gamePathMch[0], '/webCaches/Cache/')
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cacheFolder = path.join(gamePathMch[0], '/webCaches/Cache/')
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return getLatestUrl(urlMch)
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return getLatestUrl(urlMch)
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@ -456,7 +456,7 @@ ipcMain.handle('READ_DATA', async () => {
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})
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})
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ipcMain.handle('CHANGE_UID', (event, uid) => {
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ipcMain.handle('CHANGE_UID', (event, uid) => {
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config.current = uid
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changeCurrent(uid)
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})
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})
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ipcMain.handle('GET_CONFIG', () => {
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ipcMain.handle('GET_CONFIG', () => {
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