Files

78 lines
2.3 KiB
JavaScript

import { isWeapon, isCharacter, isBangboo } from './utils'
const itemCount = (map, name) => {
if (!map.has(name)) {
map.set(name, 1)
} else {
map.set(name, map.get(name) + 1)
}
}
const gachaDetail = (data) => {
const detailMap = new Map()
for (let [key, value] of data) {
let detail = {
count2: 0, count3: 0, count4: 0,
count2w: 0, count3w: 0, count4w: 0, count3c: 0, count4c: 0, count3b: 0, count4b: 0,
weapon2: new Map(), weapon3: new Map(), weapon4: new Map(),
char3: new Map(), char4: new Map(),
bang3: new Map(), bang4: new Map(),
date: [],
ssrPos: [], countMio: 0, total: value.length,
}
let lastSSR = 0
let dateMin = 0
let dateMax = 0
value.forEach((item, index) => {
const { time, name, item_type: type, rank_type: rank } = item
const timestamp = new Date(time).getTime()
if (!dateMin) dateMin = timestamp
if (!dateMax) dateMax = timestamp
if (dateMin > timestamp) dateMin = timestamp
if (dateMax < timestamp) dateMax = timestamp
if (rank === '2') {
detail.count2++
detail.countMio++
if (isWeapon(type)) {
detail.count2w++
itemCount(detail.weapon2, name)
}
} else if (rank === '3') {
detail.count3++
detail.countMio++
if (isWeapon(type)) {
detail.count3w++
itemCount(detail.weapon3, name)
} else if (isBangboo(type)) {
detail.count3b++
itemCount(detail.bang3, name)
} else if (isCharacter(type)) {
detail.count3c++
itemCount(detail.char3, name)
}
} else if (rank === '4') {
detail.ssrPos.push([name, index + 1 - lastSSR, time, key])
lastSSR = index + 1
detail.count4++
detail.countMio = 0
if (isWeapon(type)) {
detail.count4w++
itemCount(detail.weapon4, name)
} else if (isBangboo(type)) {
detail.count4b++
itemCount(detail.bang4, name)
} else if (isCharacter(type)) {
detail.count4c++
itemCount(detail.char4, name)
}
}
})
detail.date = [dateMin, dateMax]
if (detail.total) {
detailMap.set(key, detail)
}
}
return detailMap
}
export default gachaDetail