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6 Commits

4 changed files with 21 additions and 8 deletions

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@ -1,6 +1,6 @@
{
"name": "star-rail-warp-export",
"version": "0.0.4",
"version": "0.0.7",
"main": "./dist/electron/main/main.js",
"author": "biuuu <https://github.com/biuuu>",
"license": "MIT",

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@ -115,9 +115,12 @@ const readLog = async () => {
}
const promises = logPaths.map(async logpath => {
const logText = await fs.readFile(logpath, 'utf8')
const gamePathMch = logText.match(/\w:\/.*?(Star\sRail\/Game\/StarRail_Data)/)
const gamePathMch = logText.match(/\w:\/.*?\/StarRail_Data\//)
if (gamePathMch) {
const cacheText = await fs.readFile(path.join(gamePathMch[0], '/webCaches/Cache/Cache_Data/data_2'), 'utf8')
let cacheText = ''
try {
cacheText = await fs.readFile(path.join(gamePathMch[0], '/webCaches/Cache/Cache_Data/data_2'), 'utf8')
} catch (e) {}
const urlMch = cacheText.match(/https.+?&auth_appid=webview_gacha&.+?authkey=.+?&game_biz=hkrpg_.+?&plat_type=pc/g)
if (urlMch) {
cacheFolder = path.join(gamePathMch[0], '/webCaches/Cache/')
@ -456,7 +459,7 @@ ipcMain.handle('READ_DATA', async () => {
})
ipcMain.handle('CHANGE_UID', (event, uid) => {
config.current = uid
changeCurrent(uid)
})
ipcMain.handle('GET_CONFIG', () => {

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@ -42,14 +42,24 @@ const parseData = (data) => {
return result
}
const assignData = (objA, objB) => {
const temp = { ...objA }
for (let key in objB) {
if (objB[key]) {
temp[key] = objB[key]
}
}
return temp
}
const i18nMap = new Map()
const prepareData = () => {
for (let key in raw) {
let temp = {}
if (key === 'zh-tw') {
Object.assign(temp, raw['zh-cn'], raw[key])
temp = assignData(raw['zh-cn'], raw[key])
} else {
Object.assign(temp, raw['zh-cn'], raw['en-us'], raw[key])
temp = assignData(raw['zh-cn'], assignData(raw['en-us'], raw[key]))
}
i18nMap.set(key, parseData(temp))
}

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@ -1,11 +1,11 @@
import * as IconComponents from '@element-plus/icons-vue'
const weaponTypeNames = new Set([
'光锥', 'Light Cone', '光錐', 'Lichtkegel', 'Conos de luz', 'cônes de lumière', '光円錐', '광추', 'Cones de Luz', 'Световые конусы', 'Nón Ánh Sáng'
'光锥', '光錐', 'Lichtkegel', 'Light Cone', 'Conos de luz', 'cônes de lumière', '光円錐', '광추', 'Cones de Luz', 'Световые конусы', 'Nón Ánh Sáng'
])
const characterTypeNames = new Set([
'角色', 'Character', '캐릭터', 'キャラクター', 'Personaje', 'Personnage', 'Персонажи', 'ตัวละคร', 'Nhân Vật', 'Figur', 'Karakter', 'Personagem'
'角色', 'Figur', 'Character', 'Personajes', 'Personnages', 'Karakter', 'キャラクター', '캐릭터', 'Personagens', 'Персонажи', 'ตัวละคร', 'Nhân Vật'
])
const isCharacter = (name) => characterTypeNames.has(name)