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14 Commits
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@ -15,7 +15,9 @@
|
||||
## 使用说明
|
||||
|
||||
1. 下载工具后解压 - 下载地址: [Github](https://github.com/biuuu/star-rail-warp-export/releases/latest/download/StarRailWarpExport.zip) / [蓝奏云](https://wwvt.lanzoum.com/b022mikwh) 密码:f1iy
|
||||
2. 打开游戏的跃迁历史记录
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||||
2. 打开游戏的跃迁详情页面
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||||
|
||||

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||||
|
||||
3. 点击工具的“加载数据”按钮
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||||
|
||||
|
@ -17,7 +17,9 @@ If you feel that the existing translation is inappropriate, you can send a pull
|
||||
## Usage
|
||||
|
||||
1. Unzip after downloading the tool - [Download](https://github.com/biuuu/star-rail-warp-export/releases/latest/download/StarRailWarpExport.zip)
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||||
2. Open the warp history of the game
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||||
2. Open the warp details page of the game
|
||||
|
||||

|
||||
|
||||
3. Click the tool's "Load data" button
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||||
|
||||
|
Before Width: | Height: | Size: 4.3 KiB After Width: | Height: | Size: 6.7 KiB |
Before Width: | Height: | Size: 4.8 KiB After Width: | Height: | Size: 9.0 KiB |
Before Width: | Height: | Size: 27 KiB After Width: | Height: | Size: 55 KiB |
BIN
docs/preview.png
Before Width: | Height: | Size: 28 KiB After Width: | Height: | Size: 65 KiB |
Before Width: | Height: | Size: 32 KiB After Width: | Height: | Size: 45 KiB |
Before Width: | Height: | Size: 36 KiB After Width: | Height: | Size: 46 KiB |
@ -1,6 +1,6 @@
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||||
{
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||||
"name": "star-rail-warp-export",
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||||
"version": "0.0.8",
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||||
"version": "0.0.16",
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||||
"main": "./dist/electron/main/main.js",
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||||
"author": "biuuu <https://github.com/biuuu>",
|
||||
"license": "MIT",
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||||
|
275
src/gachaType.json
Normal file
@ -0,0 +1,275 @@
|
||||
[
|
||||
[
|
||||
"de-de",
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||||
[
|
||||
{
|
||||
"key": "11",
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||||
"name": "Figuren-Aktionswarp"
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||||
},
|
||||
{
|
||||
"key": "12",
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||||
"name": "Lichtkegel-Aktionswarp"
|
||||
},
|
||||
{
|
||||
"key": "1",
|
||||
"name": "Standardwarp"
|
||||
},
|
||||
{
|
||||
"key": "2",
|
||||
"name": "Einsteigerwarp"
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
"ru-ru",
|
||||
[
|
||||
{
|
||||
"key": "11",
|
||||
"name": "Прыжок события: Персонаж"
|
||||
},
|
||||
{
|
||||
"key": "12",
|
||||
"name": "Прыжок события: Световой конус"
|
||||
},
|
||||
{
|
||||
"key": "1",
|
||||
"name": "Стандартный прыжок"
|
||||
},
|
||||
{
|
||||
"key": "2",
|
||||
"name": "Прыжок новичка"
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
"th-th",
|
||||
[
|
||||
{
|
||||
"key": "11",
|
||||
"name": "กิจกรรมวาร์ปตัวละคร"
|
||||
},
|
||||
{
|
||||
"key": "12",
|
||||
"name": "กิจกรรมวาร์ป Light Cone"
|
||||
},
|
||||
{
|
||||
"key": "1",
|
||||
"name": "วาร์ปถาวร"
|
||||
},
|
||||
{
|
||||
"key": "2",
|
||||
"name": "วาร์ปสำหรับมือใหม่"
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
"zh-cn",
|
||||
[
|
||||
{
|
||||
"key": "11",
|
||||
"name": "角色活动跃迁"
|
||||
},
|
||||
{
|
||||
"key": "12",
|
||||
"name": "光锥活动跃迁"
|
||||
},
|
||||
{
|
||||
"key": "1",
|
||||
"name": "常驻跃迁"
|
||||
},
|
||||
{
|
||||
"key": "2",
|
||||
"name": "新手跃迁"
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
"zh-tw",
|
||||
[
|
||||
{
|
||||
"key": "11",
|
||||
"name": "角色活動躍遷"
|
||||
},
|
||||
{
|
||||
"key": "12",
|
||||
"name": "光錐活動躍遷"
|
||||
},
|
||||
{
|
||||
"key": "1",
|
||||
"name": "常駐躍遷"
|
||||
},
|
||||
{
|
||||
"key": "2",
|
||||
"name": "新手躍遷"
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
"en-us",
|
||||
[
|
||||
{
|
||||
"key": "11",
|
||||
"name": "Character Event Warp"
|
||||
},
|
||||
{
|
||||
"key": "12",
|
||||
"name": "Light Cone Event Warp"
|
||||
},
|
||||
{
|
||||
"key": "1",
|
||||
"name": "Regular Warp"
|
||||
},
|
||||
{
|
||||
"key": "2",
|
||||
"name": "Starter Warp"
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
"es-es",
|
||||
[
|
||||
{
|
||||
"key": "11",
|
||||
"name": "Salto de evento de personaje"
|
||||
},
|
||||
{
|
||||
"key": "12",
|
||||
"name": "Salto de evento de cono de luz"
|
||||
},
|
||||
{
|
||||
"key": "1",
|
||||
"name": "Salto normal"
|
||||
},
|
||||
{
|
||||
"key": "2",
|
||||
"name": "Salto de principiante"
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
"fr-fr",
|
||||
[
|
||||
{
|
||||
"key": "11",
|
||||
"name": "Saut hyperespace événement de personnage"
|
||||
},
|
||||
{
|
||||
"key": "12",
|
||||
"name": "Saut hyperespace événement de cônes de lumière"
|
||||
},
|
||||
{
|
||||
"key": "1",
|
||||
"name": "Saut hyperespace classique"
|
||||
},
|
||||
{
|
||||
"key": "2",
|
||||
"name": "Saut hyperespace de départ"
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
"id-id",
|
||||
[
|
||||
{
|
||||
"key": "11",
|
||||
"name": "Event Warp Karakter"
|
||||
},
|
||||
{
|
||||
"key": "12",
|
||||
"name": "Event Warp Light Cone"
|
||||
},
|
||||
{
|
||||
"key": "1",
|
||||
"name": "Warp Reguler"
|
||||
},
|
||||
{
|
||||
"key": "2",
|
||||
"name": "Warp Pemula"
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
"ja-jp",
|
||||
[
|
||||
{
|
||||
"key": "11",
|
||||
"name": "イベント跳躍・キャラクター"
|
||||
},
|
||||
{
|
||||
"key": "12",
|
||||
"name": "イベント跳躍・光円錐"
|
||||
},
|
||||
{
|
||||
"key": "1",
|
||||
"name": "恒常跳躍"
|
||||
},
|
||||
{
|
||||
"key": "2",
|
||||
"name": "初心者跳躍"
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
"ko-kr",
|
||||
[
|
||||
{
|
||||
"key": "11",
|
||||
"name": "캐릭터 이벤트 워프"
|
||||
},
|
||||
{
|
||||
"key": "12",
|
||||
"name": "광추 이벤트 워프"
|
||||
},
|
||||
{
|
||||
"key": "1",
|
||||
"name": "상시 워프"
|
||||
},
|
||||
{
|
||||
"key": "2",
|
||||
"name": "초보자 워프"
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
"pt-pt",
|
||||
[
|
||||
{
|
||||
"key": "11",
|
||||
"name": "Salto Hiperespacial de Evento de Personagem"
|
||||
},
|
||||
{
|
||||
"key": "12",
|
||||
"name": "Salto Hiperespacial de Evento de Cone de Luz"
|
||||
},
|
||||
{
|
||||
"key": "1",
|
||||
"name": "Salto Hiperespacial Permanente"
|
||||
},
|
||||
{
|
||||
"key": "2",
|
||||
"name": "Salto Hiperespacial Inicial"
|
||||
}
|
||||
]
|
||||
],
|
||||
[
|
||||
"vi-vn",
|
||||
[
|
||||
{
|
||||
"key": "11",
|
||||
"name": "Bước Nhảy Sự Kiện Nhân Vật"
|
||||
},
|
||||
{
|
||||
"key": "12",
|
||||
"name": "Bước Nhảy Sự Kiện Nón Ánh Sáng"
|
||||
},
|
||||
{
|
||||
"key": "1",
|
||||
"name": "Bước Nhảy Vĩnh Viễn"
|
||||
},
|
||||
{
|
||||
"key": "2",
|
||||
"name": "Bước Nhảy Tân Thủ"
|
||||
}
|
||||
]
|
||||
]
|
||||
]
|
@ -30,9 +30,9 @@
|
||||
"ui.data.average": "5 star on average",
|
||||
"ui.data.chara5": "5 star character",
|
||||
"ui.data.chara4": "4 star character",
|
||||
"ui.data.weapon5": "5 star light cone",
|
||||
"ui.data.weapon4": "4 star light cone",
|
||||
"ui.data.weapon3": "3 star light cone",
|
||||
"ui.data.weapon5": "5 star Light Cone",
|
||||
"ui.data.weapon4": "4 star Light Cone",
|
||||
"ui.data.weapon3": "3 star Light Cone",
|
||||
"ui.setting.title": "Settings",
|
||||
"ui.setting.language": "Language",
|
||||
"ui.setting.languageHint": "When the translation is missing, English will be displayed by default.",
|
||||
@ -42,7 +42,7 @@
|
||||
"ui.setting.seaServer": "Global server",
|
||||
"ui.setting.logTypeHint": "Choose which server generated logs to be used first when acquiring URL from game logs",
|
||||
"ui.setting.autoUpdate": "Auto update",
|
||||
"ui.setting.hideNovice": "Hide Departure Warp",
|
||||
"ui.setting.hideNovice": "Hide Starter Warp",
|
||||
"ui.setting.proxyMode": "Proxy mode",
|
||||
"ui.setting.proxyModeHint": "When we fail to get the URL from system logs, use the system proxy",
|
||||
"ui.setting.fetchFullHistory": "Get complete data",
|
||||
@ -84,5 +84,5 @@
|
||||
"excel.filePrefix": "Star Rail Warp logger",
|
||||
"excel.fileType": "Excel file",
|
||||
"ui.extra.cacheClean": "1. Confirm whether the warp history in the game has been opened, and if the error \"User authentication expired\" still appears, try the following steps \n2. Close the game window of Star Rail \n3. Click the \"Open Web Cache Folder\" button above to open the \"Cache\" folder \n4. Delete the \"Cache_ Data\" folder \n5. Start the Star Rail game and open the warp history page in the game \n6. Close this dialog and click the \"Update Data\" button",
|
||||
"ui.extra.findCacheFolder": "If the \"Open cache folder\" button does not respond, you can manually find the game's web cache folder. The directory is \"Your game installation path/Star Rail/Game/StarRail_Data/webCaches/Cache/\""
|
||||
"ui.extra.findCacheFolder": "If the \"Open cache folder\" button does not respond, you can manually find the game's web cache folder. The directory is \"Your game installation path/Star Rail/Games/StarRail_Data/webCaches/Cache/\""
|
||||
}
|
||||
|
@ -18,7 +18,7 @@
|
||||
"ui.data.sum": "合計",
|
||||
"ui.data.no5star": "連星5取得しません",
|
||||
"ui.data.character": "キャラ",
|
||||
"ui.data.weapon": "武器",
|
||||
"ui.data.weapon": "光円錐",
|
||||
"ui.data.star5": "星5",
|
||||
"ui.data.star4": "星4",
|
||||
"ui.data.star3": "星3",
|
||||
@ -26,9 +26,9 @@
|
||||
"ui.data.average": "星5取得平均回数",
|
||||
"ui.data.chara5": "星5キャラ",
|
||||
"ui.data.chara4": "星4キャラ",
|
||||
"ui.data.weapon5": "星5武器",
|
||||
"ui.data.weapon4": "星4武器",
|
||||
"ui.data.weapon3": "星3武器",
|
||||
"ui.data.weapon5": "星5光円錐",
|
||||
"ui.data.weapon4": "星4光円錐",
|
||||
"ui.data.weapon3": "星3光円錐",
|
||||
"ui.setting.title": "設定",
|
||||
"ui.setting.language": "言語",
|
||||
"ui.setting.languageHint": "翻訳されていない場合は、デフォルトで英語が表示されます。",
|
||||
|
@ -22,7 +22,7 @@
|
||||
"ui.data.sum": "已累计",
|
||||
"ui.data.no5star": "抽未出5星",
|
||||
"ui.data.character": "角色",
|
||||
"ui.data.weapon": "武器",
|
||||
"ui.data.weapon": "光锥",
|
||||
"ui.data.star5": "5星",
|
||||
"ui.data.star4": "4星",
|
||||
"ui.data.star3": "3星",
|
||||
@ -30,9 +30,9 @@
|
||||
"ui.data.average": "5星平均出货次数为",
|
||||
"ui.data.chara5": "5星角色",
|
||||
"ui.data.chara4": "4星角色",
|
||||
"ui.data.weapon5": "5星武器",
|
||||
"ui.data.weapon4": "4星武器",
|
||||
"ui.data.weapon3": "3星武器",
|
||||
"ui.data.weapon5": "5星光锥",
|
||||
"ui.data.weapon4": "4星光锥",
|
||||
"ui.data.weapon3": "3星光锥",
|
||||
"ui.setting.title": "设置",
|
||||
"ui.setting.language": "语言",
|
||||
"ui.setting.languageHint": "缺少翻译时,会默认显示简体中文",
|
||||
@ -42,7 +42,7 @@
|
||||
"ui.setting.seaServer": "外服",
|
||||
"ui.setting.logTypeHint": "使用游戏日志获取URL时,优先选择哪种服务器生成的日志文件。",
|
||||
"ui.setting.autoUpdate": "自动更新",
|
||||
"ui.setting.hideNovice": "隐藏始发跃迁",
|
||||
"ui.setting.hideNovice": "隐藏新手跃迁",
|
||||
"ui.setting.proxyMode": "代理模式",
|
||||
"ui.setting.proxyModeHint": "通过设置系统代理来获取URL,无法从日志中获取到有效的URL时才会启动代理服务器。",
|
||||
"ui.setting.fetchFullHistory": "获取完整数据",
|
||||
|
@ -8,7 +8,7 @@
|
||||
"ui.button.setting": "設定",
|
||||
"ui.button.option": "選項",
|
||||
"ui.button.startProxy": "Proxy 模式",
|
||||
"ui.button.solution": "解決方案",
|
||||
"ui.button.solution": "解決方法",
|
||||
"ui.button.cacheFolder": "開啟快取資料夾",
|
||||
"ui.select.newAccount": "新帳號",
|
||||
"ui.hint.newAccount": "從其他帳號匯出資料",
|
||||
@ -16,13 +16,13 @@
|
||||
"ui.hint.lastUpdate": "上次資料更新時間為",
|
||||
"ui.hint.relaunchHint": "更新已完成,按下按鈕重新啟動工具後生效",
|
||||
"ui.hint.failed": "作業失敗",
|
||||
"ui.win.title": "",
|
||||
"ui.win.title": "崩壞:星穹鐵道 躍遷記錄匯出工具",
|
||||
"ui.data.total": "總計",
|
||||
"ui.data.times": "抽",
|
||||
"ui.data.sum": "已累計",
|
||||
"ui.data.no5star": "抽未出5星",
|
||||
"ui.data.character": "角色",
|
||||
"ui.data.weapon": "武器",
|
||||
"ui.data.weapon": "光錐",
|
||||
"ui.data.star5": "5星",
|
||||
"ui.data.star4": "4星",
|
||||
"ui.data.star3": "3星",
|
||||
@ -30,9 +30,9 @@
|
||||
"ui.data.average": "5星平均出貨次數為",
|
||||
"ui.data.chara5": "5星角色",
|
||||
"ui.data.chara4": "4星角色",
|
||||
"ui.data.weapon5": "5星武器",
|
||||
"ui.data.weapon4": "4星武器",
|
||||
"ui.data.weapon3": "3星武器",
|
||||
"ui.data.weapon5": "5星光錐",
|
||||
"ui.data.weapon4": "4星光錐",
|
||||
"ui.data.weapon3": "3星光錐",
|
||||
"ui.setting.title": "設定",
|
||||
"ui.setting.language": "語言",
|
||||
"ui.setting.languageHint": "缺少翻譯時,預設會顯示簡體中文。",
|
||||
@ -42,7 +42,7 @@
|
||||
"ui.setting.seaServer": "國際服",
|
||||
"ui.setting.logTypeHint": "使用遊戲記錄取得 URL 時,優先選擇哪種伺服器產生的記錄檔案。",
|
||||
"ui.setting.autoUpdate": "自動更新",
|
||||
"ui.setting.hideNovice": "",
|
||||
"ui.setting.hideNovice": "隱藏新手躍遷",
|
||||
"ui.setting.proxyMode": "Proxy 模式",
|
||||
"ui.setting.proxyModeHint": "透過設定系統 Proxy 以取得 URL,將會在從系統記錄中取得 URL 失敗時啟動。",
|
||||
"ui.setting.fetchFullHistory": "取得完整資料",
|
||||
@ -81,8 +81,8 @@
|
||||
"excel.header.remark": "備註",
|
||||
"excel.wish2": "躍遷-2",
|
||||
"excel.customFont": "微軟正黑體",
|
||||
"excel.filePrefix": "",
|
||||
"excel.filePrefix": "星穹鐵道躍遷紀錄",
|
||||
"excel.fileType": "Excel 檔案",
|
||||
"ui.extra.cacheClean": "1. 確認是否已經開啟遊戲內的躍遷歷史紀錄,如果仍然出現「身分驗證已過期」的錯誤,再嘗試下面的步驟\n2. 關閉原神的遊戲視窗\n3. 按一下上方的「開啟快取資料夾」按鈕,開啟「Cache」資料夾\n4. 刪除「Cache_Data」資料夾\n5. 啟動原神遊戲,開啟遊戲內躍遷歷史紀錄頁面\n6. 關閉這個對話方塊,再按下「更新資料」按鈕",
|
||||
"ui.extra.findCacheFolder": "如果按下「開啟快取資料夾」按鈕沒有回應,可以手動找到遊戲的網頁快取資料夾,目錄為「您的遊戲安裝路徑/Star Rail/Game/StarRail_Data/webCaches/Cache/」"
|
||||
"ui.extra.cacheClean": "1. 確認是否已經開啟遊戲內的躍遷歷史紀錄,如果仍然出現「身分驗證已過期」的錯誤,再嘗試下面的步驟\n2. 關閉「崩壞:星穹鐵道」的遊戲視窗\n3. 按一下上方的「開啟快取資料夾」按鈕,開啟「Cache」資料夾\n4. 刪除「Cache_Data」資料夾\n5. 啟動「崩壞:星穹鐵道」遊戲,開啟遊戲內躍遷歷史紀錄頁面\n6. 關閉這個對話方塊,再按下「更新資料」按鈕",
|
||||
"ui.extra.findCacheFolder": "如果按下「開啟快取資料夾」按鈕沒有回應,可以手動找到遊戲的網頁快取資料夾,目錄為「您的遊戲安裝路徑/Star Rail/Games/StarRail_Data/webCaches/Cache/」"
|
||||
}
|
||||
|
@ -4,7 +4,6 @@ const { app, ipcMain, dialog } = require('electron')
|
||||
const fs = require('fs-extra')
|
||||
const path = require('path')
|
||||
const i18n = require('./i18n')
|
||||
const cloneDeep = require('lodash-es/cloneDeep').default
|
||||
|
||||
function pad(num) {
|
||||
return `${num}`.padStart(2, "0");
|
||||
@ -87,7 +86,7 @@ const start = async () => {
|
||||
arr.push(total)
|
||||
arr.push(pity)
|
||||
temp.push(arr)
|
||||
if (log.rank_type === 5) {
|
||||
if (log.rank_type === '5') {
|
||||
pity = 0
|
||||
}
|
||||
// if (key === '301') {
|
||||
|
@ -9,6 +9,7 @@ const i18n = require('./i18n')
|
||||
const { enableProxy, disableProxy } = require('./module/system-proxy')
|
||||
const mitmproxy = require('./module/node-mitmproxy')
|
||||
const { mergeData } = require('./utils/mergeData')
|
||||
const gachaTypeRaw = require('../gachaType.json')
|
||||
|
||||
const dataMap = new Map()
|
||||
const order = ['11', '12', '1', '2']
|
||||
@ -17,7 +18,6 @@ let apiDomain = 'https://api-takumi.mihoyo.com'
|
||||
const saveData = async (data, url) => {
|
||||
const obj = Object.assign({}, data)
|
||||
obj.result = [...obj.result]
|
||||
obj.typeMap = [...obj.typeMap]
|
||||
await config.save()
|
||||
await saveJSON(`gacha-list-${data.uid}.json`, obj)
|
||||
}
|
||||
@ -25,8 +25,8 @@ const saveData = async (data, url) => {
|
||||
const defaultTypeMap = new Map([
|
||||
['11', '角色活动跃迁'],
|
||||
['12', '光锥活动跃迁'],
|
||||
['1', '群星跃迁'],
|
||||
['2', '始发跃迁']
|
||||
['1', '常驻跃迁'],
|
||||
['2', '新手跃迁']
|
||||
])
|
||||
|
||||
const findDataFiles = async (dataPath, fileMap) => {
|
||||
@ -83,7 +83,7 @@ const detectGameLocale = async (userPath) => {
|
||||
const arr = ['/miHoYo/崩坏:星穹铁道/', '/Cognosphere/Star Rail/']
|
||||
arr.forEach(str => {
|
||||
try {
|
||||
const pathname = path.join(userPath, '/AppData/LocalLow/', str, 'Player-prev.log')
|
||||
const pathname = path.join(userPath, '/AppData/LocalLow/', str, 'Player.log')
|
||||
fs.accessSync(pathname, fs.constants.F_OK)
|
||||
list.push(pathname)
|
||||
} catch (e) {}
|
||||
@ -132,7 +132,7 @@ const readLog = async () => {
|
||||
}
|
||||
const promises = logPaths.map(async logpath => {
|
||||
const logText = await fs.readFile(logpath, 'utf8')
|
||||
const gamePathMch = logText.match(/\w:\/.*?\/StarRail_Data\//)
|
||||
const gamePathMch = logText.match(/\w:\/.*?\/StarRail_Data\//i)
|
||||
if (gamePathMch) {
|
||||
let cacheText = ''
|
||||
try {
|
||||
@ -163,7 +163,7 @@ const getGachaLog = async ({ key, page, name, retryCount, url, endId }) => {
|
||||
const text = i18n.log
|
||||
try {
|
||||
const res = await request(`${url}&gacha_type=${key}&page=${page}&size=${20}${endId ? '&end_id=' + endId : ''}`)
|
||||
return res.data.list
|
||||
return res?.data
|
||||
} catch (e) {
|
||||
if (retryCount) {
|
||||
sendMsg(i18n.parse(text.fetch.retry, { name, page, count: 6 - retryCount }))
|
||||
@ -181,7 +181,8 @@ const getGachaLogs = async ({ name, key }, queryString) => {
|
||||
const text = i18n.log
|
||||
let page = 1
|
||||
let list = []
|
||||
let res = []
|
||||
let res = null
|
||||
let logs = []
|
||||
let uid = ''
|
||||
let region = ''
|
||||
let region_time_zone = ''
|
||||
@ -195,8 +196,9 @@ const getGachaLogs = async ({ name, key }, queryString) => {
|
||||
sendMsg(i18n.parse(text.fetch.current, { name, page }))
|
||||
res = await getGachaLog({ key, page, name, url, endId, retryCount: 5 })
|
||||
await sleep(0.3)
|
||||
if (!uid && res.length) {
|
||||
uid = res[0].uid
|
||||
logs = res?.list || []
|
||||
if (!uid && logs.length) {
|
||||
uid = logs[0].uid
|
||||
}
|
||||
if (!region) {
|
||||
region = res.region
|
||||
@ -204,14 +206,14 @@ const getGachaLogs = async ({ name, key }, queryString) => {
|
||||
if (!region_time_zone) {
|
||||
region_time_zone = res.region_time_zone
|
||||
}
|
||||
list.push(...res)
|
||||
list.push(...logs)
|
||||
page += 1
|
||||
|
||||
if (res.length) {
|
||||
endId = res[res.length - 1].id
|
||||
if (logs.length) {
|
||||
endId = logs[logs.length - 1].id
|
||||
}
|
||||
|
||||
if (!config.fetchFullHistory && res.length && uid && dataMap.has(uid)) {
|
||||
if (!config.fetchFullHistory && logs.length && uid && dataMap.has(uid)) {
|
||||
const result = dataMap.get(uid).result
|
||||
if (result.has(key)) {
|
||||
const arr = result.get(key)
|
||||
@ -219,7 +221,7 @@ const getGachaLogs = async ({ name, key }, queryString) => {
|
||||
const localLatestId = arr[arr.length - 1].id
|
||||
if (localLatestId) {
|
||||
let shouldBreak = false
|
||||
res.forEach(item => {
|
||||
logs.forEach(item => {
|
||||
if (item.id === localLatestId) {
|
||||
shouldBreak = true
|
||||
}
|
||||
@ -231,7 +233,7 @@ const getGachaLogs = async ({ name, key }, queryString) => {
|
||||
}
|
||||
}
|
||||
}
|
||||
} while (res.length > 0)
|
||||
} while (logs.length > 0)
|
||||
return { list, uid, region, region_time_zone }
|
||||
}
|
||||
|
||||
@ -263,7 +265,7 @@ const tryGetUid = async (queryString) => {
|
||||
return config.current
|
||||
}
|
||||
|
||||
const gachaTypeMap = new Map(JSON.parse('[["de-de",[{"key":"11","name":"Figuren-Aktionswarp"},{"key":"12","name":"Lichtkegel-Aktionswarp"},{"key":"1","name":"Stellarwarp"},{"key":"2","name":"Startwarp"}]],["ru-ru",[{"key":"11","name":"Прыжок события: Персонаж"},{"key":"12","name":"Прыжок события: Световой конус"},{"key":"1","name":"Звёздный Прыжок"},{"key":"2","name":"Отправной Прыжок"}]],["th-th",[{"key":"11","name":"กิจกรรมวาร์ปตัวละคร"},{"key":"12","name":"กิจกรรมวาร์ป Light Cone"},{"key":"1","name":"วาร์ปสู่ดวงดาว"},{"key":"2","name":"ก้าวแรกแห่งการวาร์ป"}]],["zh-cn",[{"key":"11","name":"角色活动跃迁"},{"key":"12","name":"光锥活动跃迁"},{"key":"1","name":"群星跃迁"},{"key":"2","name":"始发跃迁"}]],["zh-tw",[{"key":"11","name":"角色活動躍遷"},{"key":"12","name":"光錐活動躍遷"},{"key":"1","name":"群星躍遷"},{"key":"2","name":"始發躍遷"}]],["en-us",[{"key":"11","name":"Character Event Warp"},{"key":"12","name":"Light Cone Event Warp"},{"key":"1","name":"Stellar Warp"},{"key":"2","name":"Departure Warp"}]],["es-es",[{"key":"11","name":"Salto de evento de personaje"},{"key":"12","name":"Salto de evento de cono de luz"},{"key":"1","name":"Salto estelar"},{"key":"2","name":"Salto de partida"}]],["fr-fr",[{"key":"11","name":"Saut hyperespace événement de personnage"},{"key":"12","name":"Saut hyperespace événement de cônes de lumière"},{"key":"1","name":"Saut stellaire"},{"key":"2","name":"Saut hyperespace de départ"}]],["id-id",[{"key":"11","name":"Event Warp Karakter"},{"key":"12","name":"Event Warp Light Cone"},{"key":"1","name":"Warp Bintang-Bintang"},{"key":"2","name":"Warp Keberangkatan"}]],["ja-jp",[{"key":"11","name":"イベント跳躍・キャラクター"},{"key":"12","name":"イベント跳躍・光円錐"},{"key":"1","name":"群星跳躍"},{"key":"2","name":"始発跳躍"}]],["ko-kr",[{"key":"11","name":"캐릭터 이벤트 워프"},{"key":"12","name":"광추 이벤트 워프"},{"key":"1","name":"뭇별의 워프"},{"key":"2","name":"초행길 워프"}]],["pt-pt",[{"key":"11","name":"Salto Hiperespacial de Evento de Personagem"},{"key":"12","name":"Salto Hiperespacial de Evento de Cone de Luz"},{"key":"1","name":"Salto Hiperespacial Estelar"},{"key":"2","name":"Salto Hiperespacial de Novatos"}]],["vi-vn",[{"key":"11","name":"Bước Nhảy Sự Kiện Nhân Vật"},{"key":"12","name":"Bước Nhảy Sự Kiện Nón Ánh Sáng"},{"key":"1","name":"Bước Nhảy Chòm Sao"},{"key":"2","name":"Bước Nhảy Đầu Tiên"}]]]'))
|
||||
const gachaTypeMap = new Map(gachaTypeRaw)
|
||||
const getGachaType = (lang) => {
|
||||
const locale = detectLocale(lang)
|
||||
return gachaTypeMap.get(locale || lang)
|
||||
@ -426,7 +428,7 @@ const fetchData = async (urlOverride) => {
|
||||
originTimeZone = region_time_zone
|
||||
}
|
||||
}
|
||||
const data = { result, time: Date.now(), typeMap, uid: originUid, lang, region: originRegion, region_time_zone: originTimeZone }
|
||||
const data = { result, typeMap, time: Date.now(), uid: originUid, lang, region: originRegion, region_time_zone: originTimeZone }
|
||||
const localData = dataMap.get(originUid)
|
||||
const mergedResult = mergeData(localData, data)
|
||||
data.result = mergedResult
|
||||
|
@ -6,7 +6,6 @@ const crypto = require('crypto')
|
||||
const unhandled = require('electron-unhandled')
|
||||
const windowStateKeeper = require('electron-window-state')
|
||||
const debounce = require('lodash/debounce')
|
||||
const Registry = require('winreg')
|
||||
|
||||
const isDev = !app.isPackaged
|
||||
|
||||
@ -26,6 +25,7 @@ const initWindow = () => {
|
||||
y: mainWindowState.y,
|
||||
width: mainWindowState.width,
|
||||
height: mainWindowState.height,
|
||||
backgroundColor: '#fff',
|
||||
webPreferences: {
|
||||
contextIsolation:false,
|
||||
nodeIntegration: true
|
||||
@ -135,7 +135,7 @@ const detectLocale = (value) => {
|
||||
const locale = value || app.getLocale()
|
||||
let result = 'zh-cn'
|
||||
for (let [key, list] of localeMap) {
|
||||
if (list.includes(locale)) {
|
||||
if (locale === key || list.includes(locale)) {
|
||||
result = key
|
||||
break
|
||||
}
|
||||
|
@ -79,6 +79,7 @@ import GachaDetail from './components/GachaDetail.vue'
|
||||
import Setting from './components/Setting.vue'
|
||||
import gachaDetail from './gachaDetail'
|
||||
import { version } from '../../package.json'
|
||||
import gachaType from '../gachaType.json'
|
||||
|
||||
const state = reactive({
|
||||
status: 'init',
|
||||
@ -158,11 +159,19 @@ const detail = computed(() => {
|
||||
})
|
||||
|
||||
const typeMap = computed(() => {
|
||||
const data = state.dataMap.get(state.current)
|
||||
return data.typeMap
|
||||
const gachaTypeMap = new Map(gachaType)
|
||||
const type = gachaTypeMap.get(state.config.lang)
|
||||
const result = new Map()
|
||||
if (type) {
|
||||
for (let { key, name } of type) {
|
||||
result.set(key, name)
|
||||
}
|
||||
}
|
||||
return result
|
||||
})
|
||||
|
||||
const fetchData = async (url) => {
|
||||
state.log = ''
|
||||
state.status = 'loading'
|
||||
const data = await ipcRenderer.invoke('FETCH_DATA', url)
|
||||
if (data) {
|
||||
|